Posted on mié 08 abril 2009

Non Photorealistic Rendering (Master Thesis)

My Master's thesis was about a non photorealistic rendering technique called hatching. Hatching imitates hand-drawn lines to shade objects. In the thesis, I developed an algorithm to hatch animated objects, as previous approaches focus on static ones. The implementation is made on C++. It is based on the Real Time Hatching algorithm, which in turn uses the Lapped Textures algorithm. My advisor was María Cecilia Rivara.


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